Monday, 21 May 2012

Sweet, blizzard art always looks amazing.

Thursday, 4 August 2011

Inspiration


I had been planning on doing a new environment for my port folio for while. When i saw this I new straight away I wanted to model it. I could look at this all day, it's hard to believe its holding together.

Wednesday, 15 June 2011

Starcraft Shelley : )


When i saw the promotional artwork for Starcraft I immediately wanted replace character with one of my photos. Had a great one of my partner Shelley, and after about 15 minutes playing around in photoshop was very pleased with the results.

Tuesday, 24 May 2011

My job in computer arts.

This was the first time I had used maya in while. It was good fun to get back into using it.
The stand itself was to be built at a convention and get as many people in as possible to learn all about Oceaneering.
As you can see from the renders Oceaneering develop advanced technology for use at sea.
I have started a library of the components used here in maya, once it is extensive enough it should really save me time on future work.

Saturday, 7 May 2011

Crysis on (in robot voice) MAXIMUM GRAPHICS!



Hello, Im dusting off the old blogg and will be putting some of the freelance stuff i've been working on this year up very soon.
In the meantime I have given my workstation a workout recently, running the original Crysis game on max settings.
The graphics look soo sweet, I have been killed many times ingame just looking for a nice screenshot.

Thursday, 22 October 2009

New Stuff

I'm now at the beginning of my honours year at Abertay. It's going to be a lot work but i should be able to create something amazing by the end of the year. I want to pick up as many new skills as I can this year so I can create an impressive portfolio.


This is my first attempt at creating something using a graphics tablet in Photoshop. I am hoping to do a lot of my honours project concept art, textures and storyboards using my graphic tablet. At the moment I have to concentrate on research but I'm trying get some practice in now so my skills are up to scratch.

Friday, 8 May 2009

It's All In The Eyes

These renders show my character model's eyes in more detail. The pupils and iris have been modeled to achieve a sense of depth as you look into them. The glazed appearance has been produced by an almost transparent sphere around the eye that has a bump map applied to it.



For the animation I used blend shapes to allow the pupils to dilate and contract.