
This is the character I designed and built for the Advanced Animation module of my course. I paid particular attention to the eyes so I could use them to help convey emotions. I will be highlighting some of this charaters features in detail in futures posts


I plan on using the MentalRay car paint texture for the main body parts to get a glossy finish.
These renders show the parts of the model I have worked on. Most of the work has been to get rid of any polygons that are not neccessary to add detail. After doing this I tweaked the vertices to smooth out the bikes edges and normal mapped each part of the motorbike.
The next stage is to remodel the windsheild and the bike's nose, These were the parts I was leased satisfied with when i first made the model and will take less time to do-over than fix.


