Showing posts with label Soldier. Show all posts
Showing posts with label Soldier. Show all posts

Friday, 8 May 2009

It's All In The Eyes

These renders show my character model's eyes in more detail. The pupils and iris have been modeled to achieve a sense of depth as you look into them. The glazed appearance has been produced by an almost transparent sphere around the eye that has a bump map applied to it.



For the animation I used blend shapes to allow the pupils to dilate and contract.

Monday, 27 April 2009

Model Sheet


This is the character I designed and built for the Advanced Animation module of my course. I paid particular attention to the eyes so I could use them to help convey emotions. I will be highlighting some of this charaters features in detail in futures posts